I’m writing this post straight from my imagination—a vision of what the perfect fighting game could be. Over the years, I’ve played many titles in the genre, but the ones that truly stood out to me are For Honor, EA Sports UFC, Fight Night Round 4, and Sifu. These games all share one powerful trait: they make third-person combat feel deeply engaging and rewarding.

Sure, I’ve also tried games like Mordhau and Chivalry, which offer decent melee experiences. But they lack the refined mechanics and impact found in my top picks. In my opinion, those four games have a special spark that’s hard to replicate.

That’s why I believe a game like Virtua Fighter 6 (based on the demo footage I’ve seen) is heading in the right direction—it seems to be reinventing what fighting games can be.

🎥 Check out this demo gameplay footage:

This is perhaps the closest we’ve come to truly fluid and responsive combat mechanics. I love how light attacks are easier to parry, but if you get hit by a heavy finisher, it really drains your health—which feels realistic and satisfying. I’m excited about this concept and sincerely hope the game sees a full release next year!

But now, let me dive into my vision of how a fighting game could be even more fun and immersive.

Take UFC 5, for example. It features some of the most realistic martial arts mechanics in any game to date. However, it’s started to feel a bit repetitive. The emphasis on fighter “star ratings” creates an imbalance—especially when you face someone who has maxed out their stats. Still, this is where skill shines through. Can you adapt as the underdog?

Whether it’s through wrestling, clinching, or grappling, you still have options when you’re being outstruck. That kind of strategic depth is what makes fighting games exciting.

🎮 Watch this gameplay from UFC 5:

Despite its advanced mechanics, UFC 5 can sometimes feel slow-paced. Some opponents just grind their way to a decision. In my opinion, fighters who constantly backpedal or run away should be punished more easily—there should be mechanics to counter that playstyle.

My Vision: The Open World Fighting Game

Here’s where my idea takes a leap.

Imagine a fighting game set in an open world

(To be continued in Part 2)