There’s something truly magical about stepping into a world filled with Marvel superheroes—especially when it’s not just another button-mashing brawler, but a tactical strategy game that dares to do something different. Marvel’s Midnight Suns brings the best of Marvel’s iconic characters into a thoughtful, card-based, RPG-tactical experience that starts off strong, but unfortunately loses steam along the way.
From the moment I entered the game, I was amazed. Meeting the first few heroes—Iron Man, Doctor Strange, Blade—felt like assembling my own dream team. As the story progressed, more and more familiar faces joined the roster, from Spider-Man to Wolverine, and it never got old seeing who would show up next.
A Darker Marvel Tale
The story kicks off with Hydra resurrecting Lilith, the Mother of Demons, who aims to bring back the Elder God Chthon to fulfill an ancient prophecy. Faced with this apocalyptic threat, heroes from the Avengers, X-Men, Runaways, and the Midnight Sons unite under a new leader—Hunter, Lilith’s own child and your fully customizable protagonist.
As the player, you step into the boots of Hunter, leading the charge against Lilith’s forces by crafting ability cards, planning tactical moves, and utilizing environmental objects to turn the tide of battle. It’s not just about combat, either—the Abbey, your secret base, serves as both mission hub and social space, where you can bond with your fellow heroes over movie nights, sparring matches, or even quiet moments of meditation.

RPG Heart, Tactical Shell
The narrative pulls you in, and the RPG elements are well thought out. Each hero has a defined role: some are heavy hitters, others work best in combo setups, and you can mix and match your squad depending on the mission. Unlocking and upgrading ability cards for each character adds a layer of customization, and seeing your team grow stronger is genuinely satisfying.
But here’s the problem: the tactical combat, while fun at first, doesn’t evolve. The card system feels fresh early on, but after several hours, the battles become repetitive. The combos you pull off in the early game remain mostly the same in the later stages—just with stronger cards. No matter who you bring into battle, the overall strategy rarely changes.
Even with a wide range of environments and an expansive roster of heroes, the core gameplay loop begins to feel stale. Missions start to blend together, and side quests often lack variety. It’s a shame, because the foundation is strong—the game just doesn’t build on it enough.

The Bond That Keeps It Alive
What kept me going was the RPG aspect. Leveling up each character, improving relationships, and watching how these bonds affect your team in both gameplay and cutscenes was rewarding. Talking to the likes of Captain America, Magik, and especially Wolverine never got old.
Final Verdict
Marvel’s Midnight Suns has a great idea at its core: a tactical RPG Marvel game filled with beloved heroes and a dark, compelling storyline. The characters are fun to interact with, and the initial hours are packed with wonder and excitement. But the game doesn’t deepen where it matters most—combat. Once you’ve figured out the best card combos, there’s little left to challenge you tactically, and the repetition starts to wear down the experience.
Rating: 2.5/5
Pros:
Great story and character interactions
Strong RPG elements and bonding system
Large roster of iconic Marvel heroes
Cons:
Repetitive combat and side quests
Tactical depth doesn’t progress over time
Missed potential in late-game complexity

For Marvel fans, there’s still a lot to enjoy—just don’t expect it to evolve into something deeper than what it shows you early on.
